Earth Machine Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Ancient Gear Box
R Rarity
Ancient Gear Box
R Rarity
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

R Rarity
Crystron Smiger
R Rarity
Crystron Smiger
R Rarity
Crystron Smiger
WATER 3
Crystron Smiger
  • ATK:

  • 1000

  • DEF:

  • 1800


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.

 Rarity
Crystron Sulfador
 Rarity
Crystron Sulfador
 Rarity
Crystron Sulfador
WATER 5
Crystron Sulfador
  • ATK:

  • 1900

  • DEF:

  • 2250


If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.

SR Rarity
Crystron Sulfefnir
SR Rarity
Crystron Sulfefnir
SR Rarity
Crystron Sulfefnir
WATER 5
Crystron Sulfefnir
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
EARTH 5
Infinitrack Brutal Dozer
  • ATK:

  • 1900

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.

R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.

R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
EARTH 5
Infinitrack Road Roller
  • ATK:

  • 2100

  • DEF:

  • 2100


If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.

N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Scrap Recycler
R Rarity
Scrap Recycler
R Rarity
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Crystron Tristaros
 Rarity
Crystron Tristaros
 Rarity
Crystron Tristaros
WATER 2
Crystron Tristaros
  • ATK:

  • 800

  • DEF:

  • 2000


When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn.

SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    R Rarity
    Clockwork Night
    R Rarity
    Clockwork Night
    R Rarity
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

         Rarity
        Crystron Inclusion
         Rarity
        Crystron Inclusion
         Rarity
        Crystron Inclusion
        Spell Continuous
        Crystron Inclusion

          When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            SR Rarity
            Foolish Burial Goods
            SR Rarity
            Foolish Burial Goods
            SR Rarity
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                SR Rarity
                On Your Mark, Get Set, DUEL!
                SR Rarity
                On Your Mark, Get Set, DUEL!
                SR Rarity
                On Your Mark, Get Set, DUEL!
                Spell Continuous
                On Your Mark, Get Set, DUEL!

                  When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

                  UR Rarity
                  That Grass Looks Greener
                  UR Rarity
                  That Grass Looks Greener
                  UR Rarity
                  That Grass Looks Greener
                  Spell Normal
                  That Grass Looks Greener

                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                         Rarity
                        Wedju Temple
                         Rarity
                        Wedju Temple
                         Rarity
                        Wedju Temple
                        Spell Field
                        Wedju Temple

                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                           Rarity
                          Crystron Cluster
                           Rarity
                          Crystron Cluster
                           Rarity
                          Crystron Cluster
                          Trap Continuous
                          Crystron Cluster

                            "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              UR Rarity
                              The Black Goat Laughs
                              UR Rarity
                              The Black Goat Laughs
                              UR Rarity
                              The Black Goat Laughs
                              Trap Normal
                              The Black Goat Laughs

                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                Extra Deck

                                 Rarity
                                Snake-Eyes Doomed Dragon
                                 Rarity
                                Snake-Eyes Doomed Dragon
                                 Rarity
                                Snake-Eyes Doomed Dragon
                                FIRE 8
                                Snake-Eyes Doomed Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                SR Rarity
                                Ancient Gear Ballista
                                SR Rarity
                                Ancient Gear Ballista
                                SR Rarity
                                Ancient Gear Ballista
                                EARTH
                                Ancient Gear Ballista
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom-Left


                                2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                                 Rarity
                                Clockwork Knight
                                 Rarity
                                Clockwork Knight
                                 Rarity
                                Clockwork Knight
                                EARTH
                                Clockwork Knight
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Left


                                1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                                R Rarity
                                Infinitrack Goliath
                                R Rarity
                                Infinitrack Goliath
                                R Rarity
                                Infinitrack Goliath
                                EARTH
                                Infinitrack Goliath
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.

                                UR Rarity
                                Platinum Gadget
                                UR Rarity
                                Platinum Gadget
                                UR Rarity
                                Platinum Gadget
                                LIGHT
                                Platinum Gadget
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                                SR Rarity
                                Qliphort Genius
                                SR Rarity
                                Qliphort Genius
                                SR Rarity
                                Qliphort Genius
                                EARTH
                                Qliphort Genius
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                                 Rarity
                                Crystron Eleskeletus
                                 Rarity
                                Crystron Eleskeletus
                                 Rarity
                                Crystron Eleskeletus
                                WATER 7
                                Crystron Eleskeletus
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.

                                UR Rarity
                                F.A. Dawn Dragster
                                UR Rarity
                                F.A. Dawn Dragster
                                UR Rarity
                                F.A. Dawn Dragster
                                LIGHT 7
                                F.A. Dawn Dragster
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                                UR Rarity
                                Chronomaly Vimana
                                UR Rarity
                                Chronomaly Vimana
                                UR Rarity
                                Chronomaly Vimana
                                LIGHT
                                Chronomaly Vimana
                                • ATK:

                                • 2300

                                • DEF:

                                • 2600


                                2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

                                UR Rarity
                                Cyber Dragon Infinity
                                UR Rarity
                                Cyber Dragon Infinity
                                UR Rarity
                                Cyber Dragon Infinity
                                LIGHT
                                Cyber Dragon Infinity
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                                R Rarity
                                Cyber Dragon Nova
                                R Rarity
                                Cyber Dragon Nova
                                R Rarity
                                Cyber Dragon Nova
                                LIGHT
                                Cyber Dragon Nova
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                SR Rarity
                                Infinitrack River Stormer
                                SR Rarity
                                Infinitrack River Stormer
                                SR Rarity
                                Infinitrack River Stormer
                                EARTH
                                Infinitrack River Stormer
                                • ATK:

                                • 2500

                                • DEF:

                                • 500


                                2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                                UR Rarity
                                The Zombie Vampire
                                UR Rarity
                                The Zombie Vampire
                                UR Rarity
                                The Zombie Vampire
                                DARK
                                The Zombie Vampire
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                                Need 48 UR

                                 Rarity
                                Crystron Sulfador2 card
                                 Rarity
                                Golem that Guards the Millennium Treasures2 card
                                UR Rarity
                                Maxx "C"2 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                 Rarity
                                Sengenjin Wakes from a Millennium2 card
                                UR Rarity
                                Therion "King" Regulus2 card
                                 Rarity
                                Snake-Eyes Doomed Dragon1 card
                                 Rarity
                                Clockwork Knight2 card
                                UR Rarity
                                Platinum Gadget1 card
                                 Rarity
                                Crystron Eleskeletus1 card
                                UR Rarity
                                F.A. Dawn Dragster1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                 Rarity
                                Crystron Tristaros1 card
                                UR Rarity
                                Chronomaly Vimana1 card
                                UR Rarity
                                Cyber Dragon Infinity1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                The Zombie Vampire1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Crossout Designator1 card
                                 Rarity
                                Crystron Inclusion3 card
                                UR Rarity
                                Foolish Burial1 card
                                UR Rarity
                                Forbidden Droplet3 card
                                UR Rarity
                                That Grass Looks Greener1 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust3 card
                                 Rarity
                                Wedju Temple1 card
                                 Rarity
                                Crystron Cluster1 card
                                UR Rarity
                                Infinite Impermanence3 card
                                UR Rarity
                                The Black Goat Laughs1 card

                                Main: 60 Extra: 15

                                R Rarity
                                1 cardAncient Gear Box
                                R Rarity
                                1 cardAncient Gear Box
                                Ancient Gear Box
                                EARTH 4
                                Ancient Gear Box
                                • ATK:

                                • 500

                                • DEF:

                                • 2000


                                If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


                                R Rarity
                                3 cardCrystron Smiger
                                R Rarity
                                3 cardCrystron Smiger
                                Crystron Smiger
                                WATER 3
                                Crystron Smiger
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.


                                 Rarity
                                2 cardCrystron Sulfador
                                 Rarity
                                2 cardCrystron Sulfador
                                Crystron Sulfador
                                WATER 5
                                Crystron Sulfador
                                • ATK:

                                • 1900

                                • DEF:

                                • 2250


                                If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.


                                SR Rarity
                                1 cardCrystron Sulfefnir
                                SR Rarity
                                1 cardCrystron Sulfefnir
                                Crystron Sulfefnir
                                WATER 5
                                Crystron Sulfefnir
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.


                                SR Rarity
                                1 cardDroll & Lock Bird
                                SR Rarity
                                1 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                 Rarity
                                2 cardGolem that Guards the Millennium Treasures
                                 Rarity
                                2 cardGolem that Guards the Millennium Treasures
                                Golem that Guards the Millennium Treasures
                                EARTH 6
                                Golem that Guards the Millennium Treasures
                                • ATK:

                                • 2000

                                • DEF:

                                • 2200


                                The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                R Rarity
                                2 cardInfinitrack Brutal Dozer
                                R Rarity
                                2 cardInfinitrack Brutal Dozer
                                Infinitrack Brutal Dozer
                                EARTH 5
                                Infinitrack Brutal Dozer
                                • ATK:

                                • 1900

                                • DEF:

                                • 2100


                                You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


                                R Rarity
                                1 cardInfinitrack Harvester
                                R Rarity
                                1 cardInfinitrack Harvester
                                Infinitrack Harvester
                                EARTH 2
                                Infinitrack Harvester
                                • ATK:

                                • 0

                                • DEF:

                                • 2100


                                If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


                                R Rarity
                                1 cardInfinitrack Road Roller
                                R Rarity
                                1 cardInfinitrack Road Roller
                                Infinitrack Road Roller
                                EARTH 5
                                Infinitrack Road Roller
                                • ATK:

                                • 2100

                                • DEF:

                                • 2100


                                If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.


                                N Rarity
                                1 cardInfinitrack Trencher
                                N Rarity
                                1 cardInfinitrack Trencher
                                Infinitrack Trencher
                                EARTH 5
                                Infinitrack Trencher
                                • ATK:

                                • 500

                                • DEF:

                                • 2400


                                You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


                                N Rarity
                                1 cardInfinitrack Tunneller
                                N Rarity
                                1 cardInfinitrack Tunneller
                                Infinitrack Tunneller
                                EARTH 5
                                Infinitrack Tunneller
                                • ATK:

                                • 2200

                                • DEF:

                                • 500


                                You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


                                UR Rarity
                                2 cardMaxx "C"
                                UR Rarity
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                R Rarity
                                3 cardScrap Recycler
                                R Rarity
                                3 cardScrap Recycler
                                Scrap Recycler
                                EARTH 3
                                Scrap Recycler
                                • ATK:

                                • 900

                                • DEF:

                                • 1200


                                When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


                                 Rarity
                                2 cardSengenjin Wakes from a Millennium
                                 Rarity
                                2 cardSengenjin Wakes from a Millennium
                                Sengenjin Wakes from a Millennium
                                EARTH 8
                                Sengenjin Wakes from a Millennium
                                • ATK:

                                • 2750

                                • DEF:

                                • 2500


                                Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                UR Rarity
                                2 cardTherion "King" Regulus
                                UR Rarity
                                2 cardTherion "King" Regulus
                                Therion "King" Regulus
                                EARTH 8
                                Therion "King" Regulus
                                • ATK:

                                • 2800

                                • DEF:

                                • 1600


                                You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                 Rarity
                                1 cardCrystron Tristaros
                                 Rarity
                                1 cardCrystron Tristaros
                                Crystron Tristaros
                                WATER 2
                                Crystron Tristaros
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn.


                                SR Rarity
                                1 cardJet Synchron
                                SR Rarity
                                1 cardJet Synchron
                                Jet Synchron
                                FIRE 1
                                Jet Synchron
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  R Rarity
                                  2 cardClockwork Night
                                  R Rarity
                                  2 cardClockwork Night
                                  Clockwork Night
                                  Spell Continuous
                                  Clockwork Night

                                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                    UR Rarity
                                    1 cardCrossout Designator
                                    UR Rarity
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                       Rarity
                                      3 cardCrystron Inclusion
                                       Rarity
                                      3 cardCrystron Inclusion
                                      Crystron Inclusion
                                      Spell Continuous
                                      Crystron Inclusion

                                        When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.


                                        UR Rarity
                                        1 cardFoolish Burial
                                        UR Rarity
                                        1 cardFoolish Burial
                                        Foolish Burial
                                        Spell Normal
                                        Foolish Burial

                                          Send 1 monster from your Deck to the GY.




                                          Tag(s):

                                          SR Rarity
                                          1 cardFoolish Burial Goods
                                          SR Rarity
                                          1 cardFoolish Burial Goods
                                          Foolish Burial Goods
                                          Spell Normal
                                          Foolish Burial Goods

                                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                            UR Rarity
                                            3 cardForbidden Droplet
                                            UR Rarity
                                            3 cardForbidden Droplet
                                            Forbidden Droplet
                                            Spell Quick
                                            Forbidden Droplet

                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                              Tag(s):

                                              SR Rarity
                                              3 cardOn Your Mark, Get Set, DUEL!
                                              SR Rarity
                                              3 cardOn Your Mark, Get Set, DUEL!
                                              On Your Mark, Get Set, DUEL!
                                              Spell Continuous
                                              On Your Mark, Get Set, DUEL!

                                                When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                                                UR Rarity
                                                1 cardThat Grass Looks Greener
                                                UR Rarity
                                                1 cardThat Grass Looks Greener
                                                That Grass Looks Greener
                                                Spell Normal
                                                That Grass Looks Greener

                                                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                       Rarity
                                                      1 cardWedju Temple
                                                       Rarity
                                                      1 cardWedju Temple
                                                      Wedju Temple
                                                      Spell Field
                                                      Wedju Temple

                                                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                         Rarity
                                                        1 cardCrystron Cluster
                                                         Rarity
                                                        1 cardCrystron Cluster
                                                        Crystron Cluster
                                                        Trap Continuous
                                                        Crystron Cluster

                                                          "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.


                                                          UR Rarity
                                                          3 cardInfinite Impermanence
                                                          UR Rarity
                                                          3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            The Black Goat Laughs
                                                            Trap Normal
                                                            The Black Goat Laughs

                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                               Rarity
                                                              1 cardSnake-Eyes Doomed Dragon
                                                               Rarity
                                                              1 cardSnake-Eyes Doomed Dragon
                                                              Snake-Eyes Doomed Dragon
                                                              FIRE 8
                                                              Snake-Eyes Doomed Dragon
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                              SR Rarity
                                                              1 cardAncient Gear Ballista
                                                              SR Rarity
                                                              1 cardAncient Gear Ballista
                                                              Ancient Gear Ballista
                                                              EARTH
                                                              Ancient Gear Ballista
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Right

                                                              Bottom-Left


                                                              2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                                               Rarity
                                                              2 cardClockwork Knight
                                                               Rarity
                                                              2 cardClockwork Knight
                                                              Clockwork Knight
                                                              EARTH
                                                              Clockwork Knight
                                                              • ATK:

                                                              • 500

                                                              • LINK-1

                                                              Link Arrow:

                                                              Left


                                                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                              R Rarity
                                                              1 cardInfinitrack Goliath
                                                              R Rarity
                                                              1 cardInfinitrack Goliath
                                                              Infinitrack Goliath
                                                              EARTH
                                                              Infinitrack Goliath
                                                              • ATK:

                                                              • 1000

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom-Right


                                                              1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                                              UR Rarity
                                                              1 cardPlatinum Gadget
                                                              UR Rarity
                                                              1 cardPlatinum Gadget
                                                              Platinum Gadget
                                                              LIGHT
                                                              Platinum Gadget
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                                              SR Rarity
                                                              1 cardQliphort Genius
                                                              SR Rarity
                                                              1 cardQliphort Genius
                                                              Qliphort Genius
                                                              EARTH
                                                              Qliphort Genius
                                                              • ATK:

                                                              • 1800

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                               Rarity
                                                              1 cardCrystron Eleskeletus
                                                               Rarity
                                                              1 cardCrystron Eleskeletus
                                                              Crystron Eleskeletus
                                                              WATER 7
                                                              Crystron Eleskeletus
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2100


                                                              1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.


                                                              UR Rarity
                                                              1 cardF.A. Dawn Dragster
                                                              UR Rarity
                                                              1 cardF.A. Dawn Dragster
                                                              F.A. Dawn Dragster
                                                              LIGHT 7
                                                              F.A. Dawn Dragster
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                              UR Rarity
                                                              1 cardChronomaly Vimana
                                                              UR Rarity
                                                              1 cardChronomaly Vimana
                                                              Chronomaly Vimana
                                                              LIGHT
                                                              Chronomaly Vimana
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 2600


                                                              2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                                              UR Rarity
                                                              1 cardCyber Dragon Infinity
                                                              UR Rarity
                                                              1 cardCyber Dragon Infinity
                                                              Cyber Dragon Infinity
                                                              LIGHT
                                                              Cyber Dragon Infinity
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1600


                                                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                              R Rarity
                                                              1 cardCyber Dragon Nova
                                                              R Rarity
                                                              1 cardCyber Dragon Nova
                                                              Cyber Dragon Nova
                                                              LIGHT
                                                              Cyber Dragon Nova
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1600


                                                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardInfinitrack River Stormer
                                                              SR Rarity
                                                              1 cardInfinitrack River Stormer
                                                              Infinitrack River Stormer
                                                              EARTH
                                                              Infinitrack River Stormer
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 500


                                                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                                              UR Rarity
                                                              1 cardThe Zombie Vampire
                                                              UR Rarity
                                                              1 cardThe Zombie Vampire
                                                              The Zombie Vampire
                                                              DARK
                                                              The Zombie Vampire
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2800


                                                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



                                                              EARTH MACHINE Decks in MASTER DUEL

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